AI Insights · Timothy · January 2022
Top 5 Boxing Games on iOS in Latin America - Q4 2021
Explore the performance of the top 5 boxing games on iOS in Latin America during Q4 2021, including trends in weekly downloads, revenue, and active users.
In Q4 2021, the top 5 boxing games on iOS in Latin America exhibited varied performance in terms of weekly downloads, revenue, and active users. Here is an overview based on data from Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE showed fluctuating weekly revenue, peaking at around $1.3K in early October and experiencing a low of approximately $635 in mid-November. Weekly downloads saw a significant drop from 2.1K at the start of the quarter to around 542 by the end. Active users also declined from 8.4K to around 2.6K over the same period.
Real Boxing 2 from Vivid Games S.A. experienced steady weekly revenue with a peak of $585 in mid-October. Downloads hit a high of 4.8K in late September but then fluctuated, finishing the quarter at around 2.7K. Active users increased from 7.8K to 4.0K, with a mid-quarter peak of 5.1K in late November.
Slap Kings by Lion Studios maintained consistent weekly revenue, peaking at $513 in late October. Weekly downloads ranged from 2K to 4.3K, with a notable spike at the end of December. Active users saw growth from 8.2K to 11.4K, with a peak in the final week of December.
EA SPORTS™ UFC® by Electronic Arts had steady weekly revenue, peaking at $267 in mid-December. Downloads showed a consistent pattern, ending the quarter at 2.9K. Active users increased from 4.7K to 5.4K, with a peak in the last week of December.
Real Boxing: KO Fight Club, also from Vivid Games S.A., exhibited stable weekly revenue, peaking at $253 in mid-December. Downloads fluctuated, peaking at 327 in the final week of December. Active users remained relatively stable, ending the quarter at 858.
For more detailed insights and data, visit Sensor Tower.